#pragma once
#include "SpriteCombined.h"
class SpriteStaticPercent;
class SpriteSingleFrame;
class SpriteBreathBar : public SpriteCombined
{
public:
	SpriteBreathBar(int nLayer);
	~SpriteBreathBar(void);
	bool Draw(DWORD dwCurrentTime);
	void SetPercent(float fPercent);
private:
	SpriteStaticPercent* m_pBlood;
	SpriteSingleFrame* m_pEnd;
	float m_fPercent;
};

